| Skill Name (Level) | Type | MP | Range | SP Cost | Description |
| Level 40 | |||||
Binding Trap (1) (spellbook) | Active | 0 | 0 | 35000 | Summon a trap to ensnare the enemy.Consumes 2 Souls. |
Crossbow Mastery (9) | Active | 0 | 0 | 12000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (10) | Active | 0 | 0 | 12000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (11) | Active | 0 | 0 | 12000 | Increases P. Atk. when using a crossbow. |
Increase Range (2) | Active | 0 | 0 | 35000 | Increases crossbow range. |
Life to Soul (1) (spellbook) | Active | 0 | 0 | 35000 | Cannibalizes your own life to increase your soul. |
Light Armor Mastery (14) | Active | 0 | 0 | 12000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (15) | Active | 0 | 0 | 12000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (16) | Active | 0 | 0 | 12000 | Increases P. Def. when wearing light armor. |
Magic Immunity (19) | Active | 0 | 0 | 12000 | Increases M. Def. |
Magic Immunity (20) | Active | 0 | 0 | 12000 | Increases M. Def. |
Magic Immunity (21) | Active | 0 | 0 | 12000 | Increases M. Def. |
Real Target (1) (spellbook) | Active | 0 | 0 | 35000 | Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 1. |
Shift Target (1) (spellbook) | Active | 0 | 0 | 35000 | Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow. Consumes 3 soul. |
Soul Mastery (9) | Active | 0 | 0 | 35000 | Absorbs a soul. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed. |
Soul Shock (4) (spellbook) | Active | 0 | 0 | 11000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 443. |
Soul Shock (5) (spellbook) | Active | 0 | 0 | 11000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 471. |
Soul Shock (6) (spellbook) | Active | 0 | 0 | 11000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 500. |
Twin Shot (1) (spellbook) | Active | 0 | 0 | 12000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 984. |
Twin Shot (2) (spellbook) | Active | 0 | 0 | 12000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1046. |
Twin Shot (3) (spellbook) | Active | 0 | 0 | 12000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1110. |
Expertise C (2) | Passive | 0 | 0 | Free | You become familiar with C-Grade equipment. |
| Level 43 | |||||
Fast Recovery (1) | - | - | 33000 | (no description yet) | |
Bleeding Shot (1) (spellbook) | Active | 0 | 0 | 11000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 530. |
Bleeding Shot (2) (spellbook) | Active | 0 | 0 | 11000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 562. |
Bleeding Shot (3) (spellbook) | Active | 0 | 0 | 11000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 595. |
Create Special Bolt (1)(spellbook) | Active | 0 | 0 | 33000 | Creates a bolt to be used with a special skill. |
Critical Sense (1) | Active | 0 | 0 | 33000 | Increases critical rate and critical attack power. |
Crossbow Mastery (12) | Active | 0 | 0 | 11000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (13) | Active | 0 | 0 | 11000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (14) | Active | 0 | 0 | 11000 | Increases P. Atk. when using a crossbow. |
Decoy (1) (spellbook) | Active | 0 | 0 | 33000 | Summon a mirror image that distracts the enemy. Consumes 4 soul. |
Fire Trap (3) (spellbook) | Active | 0 | 0 | 33000 | Summon a trap that damages a single target. Consumes 2 soul. |
Light Armor Mastery (17) | Active | 0 | 0 | 11000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (18) | Active | 0 | 0 | 11000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (19) | Active | 0 | 0 | 11000 | Increases P. Def. when wearing light armor. |
Magic Immunity (22) | Active | 0 | 0 | 11000 | Increases M. Def. |
Magic Immunity (23) | Active | 0 | 0 | 11000 | Increases M. Def. |
Magic Immunity (24) | Active | 0 | 0 | 11000 | Increases M. Def. |
Soul Mastery (10) | Active | 0 | 0 | 33000 | Absorbs a soul. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed. |
Soul Shock (7) (spellbook) | Active | 0 | 0 | 12000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 530. |
Soul Shock (8) (spellbook) | Active | 0 | 0 | 12000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 562. |
Soul Shock (9) (spellbook) | Active | 0 | 0 | 12000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 595. |
Twin Shot (4) (spellbook) | Active | 0 | 0 | 11000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1178. |
Twin Shot (5) (spellbook) | Active | 0 | 0 | 11000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1249. |
Twin Shot (6) (spellbook) | Active | 0 | 0 | 11000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1322. |
Create Common Item (5) | Passive | 0 | 0 | Free | Creates level 5 common items. |
| Level 46 | |||||
Binding Trap (2) (spellbook) | Active | 0 | 0 | 50000 | Summon a trap to ensnare the enemy. Consumes 2 Souls. |
Bleeding Shot (4) (spellbook) | Active | 0 | 0 | 17000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 630. |
Bleeding Shot (5) (spellbook) | Active | 0 | 0 | 17000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 666. |
Bleeding Shot (6) (spellbook) | Active | 0 | 0 | 17000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 703. |
Crossbow Mastery (15) | Active | 0 | 0 | 17000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (16) | Active | 0 | 0 | 17000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (17) | Active | 0 | 0 | 17000 | Increases P. Atk. when using a crossbow. |
Defuse Trap (4) (spellbook) | Active | 0 | 0 | 50000 | Disarm traps below Level 48. Consumes 1 Soul. |
Light Armor Mastery (20) | Active | 0 | 0 | 17000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (21) | Active | 0 | 0 | 17000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (22) | Active | 0 | 0 | 17000 | Increases P. Def. when wearing light armor. |
Magic Immunity (25) | Active | 0 | 0 | 17000 | Increases M. Def. |
Magic Immunity (26) | Active | 0 | 0 | 17000 | Increases M. Def. |
Magic Immunity (27) | Active | 0 | 0 | 17000 | Increases M. Def. |
Rising Shot (1) (spellbook) | Active | 0 | 0 | 17000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 350. |
Rising Shot (2) (spellbook) | Active | 0 | 0 | 17000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 370. |
Rising Shot (3) (spellbook) | Active | 0 | 0 | 17000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 391. |
Soul Gathering (1)(spellbook) | Active | 0 | 0 | 50000 | Gather nearby souls. The maximum number of souls can be absorbed at once. Consumes 10 Spirit Ores. |
Soul Mastery (11) | Active | 0 | 0 | 50000 | Absorbs a soul. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed. |
Soul Shock (10) (spellbook) | Active | 0 | 0 | 17000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 630. |
Soul Shock (11) (spellbook) | Active | 0 | 0 | 17000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 666. |
Soul Shock (12) (spellbook) | Active | 0 | 0 | 17000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 703. |
Twin Shot (7) (spellbook) | Active | 0 | 0 | 17000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1399. |
Twin Shot (8) (spellbook) | Active | 0 | 0 | 17000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1479. |
Twin Shot (9) (spellbook) | Active | 0 | 0 | 17000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1562. |
| Level 49 | |||||
Bleeding Shot (7) (spellbook) | Active | 0 | 0 | 27000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 742. |
Bleeding Shot (8) (spellbook) | Active | 0 | 0 | 27000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 782. |
Bleeding Shot (9) (spellbook) | Active | 0 | 0 | 27000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 823. |
Crossbow Mastery (18) | Active | 0 | 0 | 27000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (19) | Active | 0 | 0 | 27000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (20) | Active | 0 | 0 | 27000 | Increases P. Atk. when using a crossbow. |
Fire Trap (4) (spellbook) | Active | 0 | 0 | 82000 | Summon a trap that damages a single target. Consumes 2 soul. |
Life to Soul (2) (spellbook) | Active | 0 | 0 | 82000 | Cannibalizes your own life to increase your soul. |
Light Armor Mastery (23) | Active | 0 | 0 | 27000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (24) | Active | 0 | 0 | 27000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (25) | Active | 0 | 0 | 27000 | Increases P. Def. when wearing light armor. |
Magic Immunity (28) | Active | 0 | 0 | 27000 | Increases M. Def. |
Magic Immunity (29) | Active | 0 | 0 | 27000 | Increases M. Def. |
Magic Immunity (30) | Active | 0 | 0 | 27000 | Increases M. Def. |
Poison Trap (1) (spellbook) | Active | 0 | 0 | 82000 | Summon a trap that sprays poison around. Consumes 2 Souls. |
Rising Shot (4) (spellbook) | Active | 0 | 0 | 27000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 412. |
Rising Shot (5) (spellbook) | Active | 0 | 0 | 27000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 434. |
Rising Shot (6) (spellbook) | Active | 0 | 0 | 27000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 457. |
Soul Mastery (12) | Active | 0 | 0 | 82000 | Absorbs a soul. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed. |
Soul Shock (13) (spellbook) | Active | 0 | 0 | 27000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 742. |
Soul Shock (14) (spellbook) | Active | 0 | 0 | 27000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 782. |
Soul Shock (15) (spellbook) | Active | 0 | 0 | 27000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 823. |
Temptation (1) (spellbook) | Active | 0 | 0 | 82000 | Quietly lures an enemy. Consumes 1 Soul. |
Twin Shot (10) (spellbook) | Active | 0 | 0 | 27000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1647. |
Twin Shot (11) (spellbook) | Active | 0 | 0 | 27000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1736. |
Twin Shot (12) (spellbook) | Active | 0 | 0 | 27000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1828. |
Create Common Item (6) | Passive | 0 | 0 | Free | Creates level 6 common items. |
| Level 52 | |||||
Ultimate Escape (2)(spellbook) | Active | 0 | 0 | 100000 | Greatly increases own Evasion rate and speed instantly. Consumes 3 soul. |
Binding Trap (3) (spellbook) | Active | 0 | 0 | 107000 | Summon a trap to ensnare the enemy. Consumes 2 Souls. |
Bleeding Shot (10) (spellbook) | Active | 0 | 0 | 36000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 866. |
Bleeding Shot (11) (spellbook) | Active | 0 | 0 | 36000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 910. |
Bleeding Shot (12) (spellbook) | Active | 0 | 0 | 36000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 955. |
Critical Sense (2) | Active | 0 | 0 | 107000 | Increases critical rate and critical attack power. |
Crossbow Mastery (21) | Active | 0 | 0 | 36000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (22) | Active | 0 | 0 | 36000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (23) | Active | 0 | 0 | 36000 | Increases P. Atk. when using a crossbow. |
Decoy (2) (spellbook) | Active | 0 | 0 | 107000 | Summon a mirror image that distracts the enemy. Consumes 4 soul. |
Divine Inspiration (1) | Active | 0 | 0 | Free | Increases the number of buffs you can receive. |
Light Armor Mastery (26) | Active | 0 | 0 | 36000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (27) | Active | 0 | 0 | 36000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (28) | Active | 0 | 0 | 36000 | Increases P. Def. when wearing light armor. |
Magic Immunity (31) | Active | 0 | 0 | 36000 | Increases M. Def. |
Magic Immunity (32) | Active | 0 | 0 | 36000 | Increases M. Def. |
Magic Immunity (33) | Active | 0 | 0 | 36000 | Increases M. Def. |
Quiver of Bolts -Grade B (1) (spellbook) | Active | 0 | 0 | 107000 | Summons Silver Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: B-Grade. |
Real Target (2) (spellbook) | Active | 0 | 0 | 107000 | Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 2. |
Rising Shot (7) (spellbook) | Active | 0 | 0 | 36000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 481. |
Rising Shot (8) (spellbook) | Active | 0 | 0 | 36000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 506. |
Rising Shot (9) (spellbook) | Active | 0 | 0 | 36000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 531. |
Slow Trap (1) (spellbook) | Active | 0 | 0 | 107000 | Summon a trap that slows down nearby enemies. Consumes 2 Souls. |
Soul Mastery (13) | Active | 0 | 0 | 107000 | Absorbs a soul. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed. |
Soul Shock (16) (spellbook) | Active | 0 | 0 | 36000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 866. |
Soul Shock (17) (spellbook) | Active | 0 | 0 | 36000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 910. |
Soul Shock (18) (spellbook) | Active | 0 | 0 | 36000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 955. |
Twin Shot (13) (spellbook) | Active | 0 | 0 | 36000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1923. |
Twin Shot (14) (spellbook) | Active | 0 | 0 | 36000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2021. |
Twin Shot (15) (spellbook) | Active | 0 | 0 | 36000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2123. |
Expertise B (3) | Passive | 0 | 0 | Free | You become familiar with B-Grade equipment. |
| Level 55 | |||||
Bleeding Shot (13) (spellbook) | Active | 0 | 0 | 52000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1002. |
Bleeding Shot (14) (spellbook) | Active | 0 | 0 | 52000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1050. |
Bleeding Shot (15) (spellbook) | Active | 0 | 0 | 52000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1100. |
Crossbow Mastery (24) | Active | 0 | 0 | 52000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (25) | Active | 0 | 0 | 52000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (26) | Active | 0 | 0 | 52000 | Increases P. Atk. when using a crossbow. |
Defuse Trap (5) (spellbook) | Active | 0 | 0 | 157000 | Disarm traps below Level 58. Consumes 1 Soul. |
Fast Shot (2) (spellbook) | Active | 0 | 0 | 157000 | Temporarily increases your crossbow attack speed. Consumes 1 Soul. Effect 2. |
Fire Trap (5) (spellbook) | Active | 0 | 0 | 157000 | Summon a trap that damages a single target. Consumes 2 soul. |
Flash Trap (1) (spellbook) | Active | 0 | 0 | 157000 | Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls. |
Light Armor Mastery (29) | Active | 0 | 0 | 52000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (30) | Active | 0 | 0 | 52000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (31) | Active | 0 | 0 | 52000 | Increases P. Def. when wearing light armor. |
Magic Immunity (34) | Active | 0 | 0 | 52000 | Increases M. Def. |
Magic Immunity (35) | Active | 0 | 0 | 52000 | Increases M. Def. |
Magic Immunity (36) | Active | 0 | 0 | 52000 | Increases M. Def. |
Poison Trap (2) (spellbook) | Active | 0 | 0 | 157000 | Summon a trap that sprays poison around. Consumes 2 Souls. |
Rising Shot (10) (spellbook) | Active | 0 | 0 | 52000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 557. |
Rising Shot (11) (spellbook) | Active | 0 | 0 | 52000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 584. |
Rising Shot (12) (spellbook) | Active | 0 | 0 | 52000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 611. |
Soul Mastery (14) | Active | 0 | 0 | 157000 | Absorbs a soul. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed. |
Soul Shock (19) (spellbook) | Active | 0 | 0 | 52000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1002. |
Soul Shock (20) (spellbook) | Active | 0 | 0 | 52000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1050. |
Soul Shock (21) (spellbook) | Active | 0 | 0 | 52000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1100. |
Twin Shot (16) (spellbook) | Active | 0 | 0 | 52000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2227. |
Twin Shot (17) (spellbook) | Active | 0 | 0 | 52000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2333. |
Twin Shot (18) (spellbook) | Active | 0 | 0 | 52000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2443. |
Create Common Item (7) | Passive | 0 | 0 | Free | Creates level 7 common items. |
| Level 58 | |||||
Binding Trap (4) (spellbook) | Active | 0 | 0 | 185000 | Summon a trap to ensnare the enemy. Consumes 2 Souls. |
Bleeding Shot (16) (spellbook) | Active | 0 | 0 | 62000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1150. |
Bleeding Shot (17) (spellbook) | Active | 0 | 0 | 62000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1202. |
Bleeding Shot (18) (spellbook) | Active | 0 | 0 | 62000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1255. |
Crossbow Mastery (27) | Active | 0 | 0 | 62000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (28) | Active | 0 | 0 | 62000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (29) | Active | 0 | 0 | 62000 | Increases P. Atk. when using a crossbow. |
Life to Soul (3) (spellbook) | Active | 0 | 0 | 185000 | Cannibalizes your own life to increase your soul. |
Light Armor Mastery (32) | Active | 0 | 0 | 62000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (33) | Active | 0 | 0 | 62000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (34) | Active | 0 | 0 | 62000 | Increases P. Def. when wearing light armor. |
Magic Immunity (37) | Active | 0 | 0 | 62000 | Increases M. Def. |
Magic Immunity (38) | Active | 0 | 0 | 62000 | Increases M. Def. |
Magic Immunity (39) | Active | 0 | 0 | 62000 | Increases M. Def. |
Rising Shot (13) (spellbook) | Active | 0 | 0 | 62000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 639. |
Rising Shot (14) (spellbook) | Active | 0 | 0 | 62000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 668. |
Rising Shot (15) (spellbook) | Active | 0 | 0 | 62000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 697. |
Slow Trap (2) (spellbook) | Active | 0 | 0 | 185000 | Summon a trap that slows down nearby enemies. Consumes 2 Souls. |
Soul Barrier (1) (spellbook) | Active | 0 | 0 | 185000 | Spread soul shield. Increase resistance to arrow and M. Def. resistance. Consumes 3 souls. |
Soul Mastery (15) | Active | 0 | 0 | 185000 | Absorbs a soul. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed. |
Soul Shock (22) (spellbook) | Active | 0 | 0 | 62000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1150. |
Soul Shock (23) (spellbook) | Active | 0 | 0 | 62000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1202. |
Soul Shock (24) (spellbook) | Active | 0 | 0 | 62000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1255. |
Twin Shot (19) (spellbook) | Active | 0 | 0 | 62000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2555. |
Twin Shot (20) (spellbook) | Active | 0 | 0 | 62000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2670. |
Twin Shot (21) (spellbook) | Active | 0 | 0 | 62000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2788. |
| Level 60 | |||||
Bleeding Shot (19) (spellbook) | Active | 0 | 0 | 97000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1309. |
Bleeding Shot (20) (spellbook) | Active | 0 | 0 | 97000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1364. |
Critical Sense (3) | Active | 0 | 0 | 193000 | Increases critical rate and critical attack power. |
Crossbow Mastery (30) | Active | 0 | 0 | 97000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (31) | Active | 0 | 0 | 97000 | Increases P. Atk. when using a crossbow. |
Decoy (3) (spellbook) | Active | 0 | 0 | 193000 | Summon a mirror image that distracts the enemy. Consumes 4 soul. |
Fire Trap (6) (spellbook) | Active | 0 | 0 | 193000 | Summon a trap that damages a single target. Consumes 2 soul. |
Flash Trap (2) (spellbook) | Active | 0 | 0 | 193000 | Summon a trap which cancels a nearby target and instantly puts target into shock with intense light. Consumes 2 Souls. |
Light Armor Mastery (35) | Active | 0 | 0 | 97000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (36) | Active | 0 | 0 | 97000 | Increases P. Def. when wearing light armor. |
Magic Immunity (40) | Active | 0 | 0 | 97000 | Increases M. Def. |
Magic Immunity (41) | Active | 0 | 0 | 97000 | Increases M. Def. |
Poison Trap (3) (spellbook) | Active | 0 | 0 | 193000 | Summon a trap that sprays poison around. Consumes 2 Souls. |
Quiver of Bolts:A-Grade (1) (spellbook) | Active | 0 | 0 | 193000 | Summons Mithril Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: A-Grade. |
Rising Shot (16) (spellbook) | Active | 0 | 0 | 97000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 727. |
Rising Shot (17) (spellbook) | Active | 0 | 0 | 97000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 758. |
Sharpshooting (1) (spellbook) | Active | 0 | 0 | 193000 | Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 1. |
Soul Mastery (16) | Active | 0 | 0 | 193000 | Absorbs a soul. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed. |
Soul Shock (25) (spellbook) | Active | 0 | 0 | 97000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1309. |
Soul Shock (26) (spellbook) | Active | 0 | 0 | 97000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1364. |
Twin Shot (22) (spellbook) | Active | 0 | 0 | 97000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2908. |
Twin Shot (23) (spellbook) | Active | 0 | 0 | 97000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3030. |
| Level 61 | |||||
Divine Inspiration (2) | Active | 0 | 0 | Free | Increases the number of buffs you can receive. |
Expertise A (4) | Passive | 0 | 0 | Free | You become familiar with A-Grade equipment. |
| Level 62 | |||||
Binding Trap (5) (spellbook) | Active | 0 | 0 | 290000 | Summon a trap to ensnare the enemy. Consumes 2 Souls. |
Bleeding Shot (21) (spellbook) | Active | 0 | 0 | 140000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1420. |
Bleeding Shot (22) (spellbook) | Active | 0 | 0 | 140000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1476. |
Create Dark Seed (1)(spellbook) | Active | 0 | 0 | 290000 | Transform a soul into a seed of darkness. Consumes 1 Soul. |
Crossbow Mastery (32) | Active | 0 | 0 | 140000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (33) | Active | 0 | 0 | 140000 | Increases P. Atk. when using a crossbow. |
Fire Trap (7) (spellbook) | Active | 0 | 0 | 290000 | Summon a trap that damages a single target. Consumes 2 soul. |
Imbue Dark Seed (1)(spellbook) | Active | 0 | 0 | 290000 | Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed. |
Light Armor Mastery (37) | Active | 0 | 0 | 140000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (38) | Active | 0 | 0 | 140000 | Increases P. Def. when wearing light armor. |
Magic Immunity (42) | Active | 0 | 0 | 140000 | Increases M. Def. |
Magic Immunity (43) | Active | 0 | 0 | 140000 | Increases M. Def. |
Real Target (3) (spellbook) | Active | 0 | 0 | 290000 | Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 3. |
Rising Shot (18) (spellbook) | Active | 0 | 0 | 140000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 789. |
Rising Shot (19) (spellbook) | Active | 0 | 0 | 140000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 820. |
Sharpshooting (2) (spellbook) | Active | 0 | 0 | 290000 | Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 2. |
Slow Trap (3) (spellbook) | Active | 0 | 0 | 290000 | Summon a trap that slows down nearby enemies. Consumes 2 Souls. |
Soul Mastery (17) | Active | 0 | 0 | 290000 | Absorbs a soul. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed. |
Soul Shock (27) (spellbook) | Active | 0 | 0 | 140000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1420. |
Soul Shock (28) (spellbook) | Active | 0 | 0 | 140000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1476. |
Twin Shot (24) (spellbook) | Active | 0 | 0 | 140000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3154. |
Twin Shot (25) (spellbook) | Active | 0 | 0 | 140000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3280. |
Create Common Item (8) | Passive | 0 | 0 | Free | Creates level 8 common items. |
| Level 64 | |||||
Oblivion Trap (1) (spellbook) | - | - | 160000 | (no description yet) | |
Bleeding Shot (23) (spellbook) | Active | 0 | 0 | 160000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1534. |
Bleeding Shot (24) (spellbook) | Active | 0 | 0 | 160000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1592. |
Crossbow Mastery (34) | Active | 0 | 0 | 160000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (35) | Active | 0 | 0 | 160000 | Increases P. Atk. when using a crossbow. |
Cure Dark Seed (1)(spellbook) | Active | 0 | 0 | 320000 | Eliminates the affliction caused by a dark seed. Consumes 1 Soul. |
Flash Trap (3) (spellbook) | Active | 0 | 0 | 320000 | Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls. |
Imbue Dark Seed (2)(spellbook) | Active | 0 | 0 | 320000 | Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed. |
Light Armor Mastery (39) | Active | 0 | 0 | 160000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (40) | Active | 0 | 0 | 160000 | Increases P. Def. when wearing light armor. |
Magic Immunity (44) | Active | 0 | 0 | 160000 | Increases M. Def. |
Magic Immunity (45) | Active | 0 | 0 | 160000 | Increases M. Def. |
Poison Trap (4) (spellbook) | Active | 0 | 0 | 320000 | Summon a trap that sprays poison around. Consumes 2 Souls. |
Rising Shot (20) (spellbook) | Active | 0 | 0 | 160000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 852. |
Rising Shot (21) (spellbook) | Active | 0 | 0 | 160000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 885. |
Sharpshooting (3) (spellbook) | Active | 0 | 0 | 320000 | Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 3. |
Soul Mastery (18) | Active | 0 | 0 | 320000 | Absorbs a soul. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed. |
Soul Shock (29) (spellbook) | Active | 0 | 0 | 160000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1534. |
Soul Shock (30) (spellbook) | Active | 0 | 0 | 160000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1592. |
Twin Shot (26) (spellbook) | Active | 0 | 0 | 160000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3408. |
Twin Shot (27) (spellbook) | Active | 0 | 0 | 160000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3537. |
| Level 66 | |||||
Binding Trap (6) (spellbook) | Active | 0 | 0 | 350000 | Summon a trap to ensnare the enemy. Consumes 2 Souls. |
Bleeding Shot (25) (spellbook) | Active | 0 | 0 | 180000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1651. |
Bleeding Shot (26) (spellbook) | Active | 0 | 0 | 180000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1710. |
Critical Sense (4) | Active | 0 | 0 | 350000 | Increases critical rate and critical attack power. |
Crossbow Mastery (36) | Active | 0 | 0 | 180000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (37) | Active | 0 | 0 | 180000 | Increases P. Atk. when using a crossbow. |
Deadly Roulette (1) (spellbook) | Active | 0 | 0 | 350000 | Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt. |
Decoy (4) (spellbook) | Active | 0 | 0 | 350000 | Summon a mirror image that distracts the enemy. Consumes 4 soul. |
Defuse Trap (6) (spellbook) | Active | 0 | 0 | 350000 | Disarm traps below Level 68. Consumes 1 Soul. |
Imbue Dark Seed (3)(spellbook) | Active | 0 | 0 | 350000 | Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed. |
Life to Soul (4) (spellbook) | Active | 0 | 0 | 350000 | Cannibalizes your own life to increase your soul. |
Light Armor Mastery (41) | Active | 0 | 0 | 180000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (42) | Active | 0 | 0 | 180000 | Increases P. Def. when wearing light armor. |
Magic Immunity (46) | Active | 0 | 0 | 180000 | Increases M. Def. |
Magic Immunity (47) | Active | 0 | 0 | 180000 | Increases M. Def. |
Rising Shot (22) (spellbook) | Active | 0 | 0 | 180000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 917. |
Rising Shot (23) (spellbook) | Active | 0 | 0 | 180000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 950. |
Sharpshooting (4) (spellbook) | Active | 0 | 0 | 350000 | Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 4. |
Slow Trap (4) (spellbook) | Active | 0 | 0 | 350000 | Summon a trap that slows down nearby enemies. Consumes 2 Souls. |
Soul Cleanse (1) (spellbook) | Active | 0 | 0 | 350000 | Cancel all of your debuffs. Consumes 2 souls. |
Soul Mastery (19) | Active | 0 | 0 | 350000 | Absorbs a soul. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed. |
Soul Shock (31) (spellbook) | Active | 0 | 0 | 180000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1651. |
Soul Shock (32) (spellbook) | Active | 0 | 0 | 180000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1710. |
Twin Shot (28) (spellbook) | Active | 0 | 0 | 180000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3668. |
Twin Shot (29) (spellbook) | Active | 0 | 0 | 180000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3800. |
| Level 68 | |||||
Imbue Seed ofDestruction (1) (spellbook) | - | - | 490000 | (no description yet) | |
Oblivion Trap (2) (spellbook) | - | - | 490000 | (no description yet) | |
Bleeding Shot (27) (spellbook) | Active | 0 | 0 | 240000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1770. |
Bleeding Shot (28) (spellbook) | Active | 0 | 0 | 240000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1830. |
Crossbow Mastery (38) | Active | 0 | 0 | 240000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (39) | Active | 0 | 0 | 240000 | Increases P. Atk. when using a crossbow. |
Deadly Roulette (2) (spellbook) | Active | 0 | 0 | 490000 | Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt. |
Fire Trap (8) (spellbook) | Active | 0 | 0 | 490000 | Summon a trap that damages a single target. Consumes 2 soul. |
Flash Trap (4) (spellbook) | Active | 0 | 0 | 490000 | Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls. |
Imbue Dark Seed (4)(spellbook) | Active | 0 | 0 | 490000 | Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed. |
Light Armor Mastery (43) | Active | 0 | 0 | 240000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (44) | Active | 0 | 0 | 240000 | Increases P. Def. when wearing light armor. |
Magic Immunity (48) | Active | 0 | 0 | 240000 | Increases M. Def. |
Magic Immunity (49) | Active | 0 | 0 | 240000 | Increases M. Def. |
Poison Trap (5) (spellbook) | Active | 0 | 0 | 490000 | Summon a trap that sprays poison around. Consumes 2 Souls. |
Rising Shot (24) (spellbook) | Active | 0 | 0 | 240000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 984. |
Rising Shot (25) (spellbook) | Active | 0 | 0 | 240000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1017. |
Sharpshooting (5) (spellbook) | Active | 0 | 0 | 490000 | Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 5. |
Soul Mastery (20) | Active | 0 | 0 | 490000 | Absorbs a soul. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 31 souls can be absorbed. |
Soul Shock (33) (spellbook) | Active | 0 | 0 | 240000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1770. |
Soul Shock (34) (spellbook) | Active | 0 | 0 | 240000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1830. |
Twin Shot (30) (spellbook) | Active | 0 | 0 | 240000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3933. |
Twin Shot (31) (spellbook) | Active | 0 | 0 | 240000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4067. |
| Level 70 | |||||
Imbue Seed ofDestruction (2) (spellbook) | - | - | 580000 | (no description yet) | |
Binding Trap (7) (spellbook) | Active | 0 | 0 | 580000 | Summon a trap to ensnare the enemy. Consumes 2 Souls. |
Bleeding Shot (29) (spellbook) | Active | 0 | 0 | 290000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1891. |
Bleeding Shot (30) (spellbook) | Active | 0 | 0 | 290000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 1951. |
Crossbow Mastery (40) | Active | 0 | 0 | 290000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (41) | Active | 0 | 0 | 290000 | Increases P. Atk. when using a crossbow. |
Deadly Roulette (3) (spellbook) | Active | 0 | 0 | 580000 | Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt. |
Decoy (5) (spellbook) | Active | 0 | 0 | 580000 | Summon a mirror image that distracts the enemy. Consumes 4 soul. |
Imbue Dark Seed (5)(spellbook) | Active | 0 | 0 | 580000 | Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed. |
Light Armor Mastery (45) | Active | 0 | 0 | 290000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (46) | Active | 0 | 0 | 290000 | Increases P. Def. when wearing light armor. |
Magic Immunity (50) | Active | 0 | 0 | 290000 | Increases M. Def. |
Magic Immunity (51) | Active | 0 | 0 | 290000 | Increases M. Def. |
Real Target (4) (spellbook) | Active | 0 | 0 | 580000 | Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 4. |
Rising Shot (26) (spellbook) | Active | 0 | 0 | 290000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1051. |
Rising Shot (27) (spellbook) | Active | 0 | 0 | 290000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1084. |
Sharpshooting (6) (spellbook) | Active | 0 | 0 | 580000 | Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 6. |
Slow Trap (5) (spellbook) | Active | 0 | 0 | 580000 | Summon a trap that slows down nearby enemies. Consumes 2 Souls. |
Soul Mastery (21) | Active | 0 | 0 | 580000 | Absorbs a soul. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed. |
Soul Shock (35) (spellbook) | Active | 0 | 0 | 290000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1891. |
Soul Shock (36) (spellbook) | Active | 0 | 0 | 290000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 1951. |
Twin Shot (32) (spellbook) | Active | 0 | 0 | 290000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4201. |
Twin Shot (33) (spellbook) | Active | 0 | 0 | 290000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4336. |
Create Common Item (9) | Passive | 0 | 0 | Free | Creates level 9 common items. |
| Level 72 | |||||
Imbue Seed ofDestruction (3) (spellbook) | - | - | 710000 | (no description yet) | |
Oblivion Trap (3) (spellbook) | - | - | 710000 | (no description yet) | |
Bleeding Shot (31) (spellbook) | Active | 0 | 0 | 350000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2012. |
Bleeding Shot (32) (spellbook) | Active | 0 | 0 | 350000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2072. |
Crossbow Mastery (42) | Active | 0 | 0 | 350000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (43) | Active | 0 | 0 | 350000 | Increases P. Atk. when using a crossbow. |
Deadly Roulette (4) (spellbook) | Active | 0 | 0 | 710000 | Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt. |
Fire Trap (9) (spellbook) | Active | 0 | 0 | 710000 | Summon a trap that damages a single target. Consumes 2 soul. |
Flash Trap (5) (spellbook) | Active | 0 | 0 | 710000 | Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls. |
Imbue Dark Seed (6)(spellbook) | Active | 0 | 0 | 710000 | Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed. |
Life to Soul (5) (spellbook) | Active | 0 | 0 | 710000 | Cannibalizes your own life to increase your soul. |
Light Armor Mastery (47) | Active | 0 | 0 | 350000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (48) | Active | 0 | 0 | 350000 | Increases P. Def. when wearing light armor. |
Magic Immunity (52) | Active | 0 | 0 | 350000 | Increases M. Def. |
Magic Immunity (53) | Active | 0 | 0 | 350000 | Increases M. Def. |
Poison Trap (6) (spellbook) | Active | 0 | 0 | 710000 | Summon a trap that sprays poison around. Consumes 2 Souls. |
Rising Shot (28) (spellbook) | Active | 0 | 0 | 350000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1118. |
Rising Shot (29) (spellbook) | Active | 0 | 0 | 350000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1151. |
Sharpshooting (7) (spellbook) | Active | 0 | 0 | 710000 | Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 7. |
Soul Mastery (22) | Active | 0 | 0 | 710000 | Absorbs a soul. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 33 souls can be absorbed. |
Soul Shock (37) (spellbook) | Active | 0 | 0 | 350000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2012. |
Soul Shock (38) (spellbook) | Active | 0 | 0 | 350000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2072. |
Twin Shot (34) (spellbook) | Active | 0 | 0 | 350000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4470. |
Twin Shot (35) (spellbook) | Active | 0 | 0 | 350000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4604. |
| Level 74 | |||||
Imbue Seed ofDestruction (4) (spellbook) | - | - | 1400000 | (no description yet) | |
Binding Trap (8) (spellbook) | Active | 0 | 0 | 1400000 | Summon a trap to ensnare the enemy. Consumes 2 Souls. |
Bleeding Shot (33) (spellbook) | Active | 0 | 0 | 720000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2132. |
Bleeding Shot (34) (spellbook) | Active | 0 | 0 | 720000 | Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power 2192. |
Crossbow Mastery (44) | Active | 0 | 0 | 720000 | Increases P. Atk. when using a crossbow. |
Crossbow Mastery (45) | Active | 0 | 0 | 720000 | Increases P. Atk. when using a crossbow. |
Deadly Roulette (5) (spellbook) | Active | 0 | 0 | 1400000 | Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt. |
Decoy (6) (spellbook) | Active | 0 | 0 | 1400000 | Summon a mirror image that distracts the enemy. Consumes 4 soul. |
Defuse Trap (7) (spellbook) | Active | 0 | 0 | 1400000 | Disarm traps below Level 78. Consumes 1 Soul. |
Imbue Dark Seed (7)(spellbook) | Active | 0 | 0 | 1400000 | Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed. |
Light Armor Mastery (49) | Active | 0 | 0 | 720000 | Increases P. Def. when wearing light armor. |
Light Armor Mastery (50) | Active | 0 | 0 | 720000 | Increases P. Def. when wearing light armor. |
Magic Immunity (54) | Active | 0 | 0 | 720000 | Increases M. Def. |
Magic Immunity (55) | Active | 0 | 0 | 720000 | Increases M. Def. |
Quiver of Bolts:S-Grade (1) (spellbook) | Active | 0 | 0 | 720000 | Summons Shining Bolts. Minimum 900, maximum 3600 bolts are summoned. Consumes 1 Crystal: S-Grade. |
Rising Shot (30) (spellbook) | Active | 0 | 0 | 720000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1185. |
Rising Shot (31) (spellbook) | Active | 0 | 0 | 720000 | Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power 1218. |
Sharpshooting (8) (spellbook) | Active | 0 | 0 | 1400000 | Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 8. |
Slow Trap (6) (spellbook) | Active | 0 | 0 | 1400000 | Summon a trap that slows down nearby enemies. Consumes 2 Souls. |
Soul Mastery (23) | Active | 0 | 0 | 1400000 | Absorbs a soul. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 35 souls can be absorbed. |
Soul Shock (39) (spellbook) | Active | 0 | 0 | 720000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2132. |
Soul Shock (40) (spellbook) | Active | 0 | 0 | 720000 | Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power 2192. |
Twin Shot (36) (spellbook) | Active | 0 | 0 | 720000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4738. |
Twin Shot (37) (spellbook) | Active | 0 | 0 | 720000 | Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4870. |
| Level 75 | |||||
Aura Bird - Falcon (1) | - | - | Free | (no description yet) | |
Aura Bird - Owl (1) | - | - | Free | (no description yet) | |
Final Flying Form (1) | - | - | Free | (no description yet) | |
| Level 76 | |||||
Divine Inspiration (3) | Active | 0 | 0 | Free | Increases the number of buffs you can receive. |
Divine Inspiration (4) | Active | 0 | 0 | Free | Increases the number of buffs you can receive. |
Expertise S (5) | Passive | 0 | 0 | Free | You become familiar with S-Grade equipment. |
Fonte Pmfun

Binding Trap (1) (spellbook)
Crossbow Mastery (9)
Increase Range (2)
Life to Soul (1) (spellbook)
Light Armor Mastery (14)
Magic Immunity (19)
Real Target (1) (spellbook)
Shift Target (1) (spellbook)
Soul Mastery (9)
Soul Shock (4) (spellbook)
Twin Shot (1) (spellbook)
Expertise C (2)
Fast Recovery (1)
Bleeding Shot (1) (spellbook)
Create Special Bolt (1)
Critical Sense (1)
Decoy (1) (spellbook)
Fire Trap (3) (spellbook)
Create Common Item (5)
Defuse Trap (4) (spellbook)
Rising Shot (1) (spellbook)
Soul Gathering (1)
Poison Trap (1) (spellbook)
Temptation (1) (spellbook)
Ultimate Escape (2)
Divine Inspiration (1)
Quiver of Bolts -
Slow Trap (1) (spellbook)
Expertise B (3)
Fast Shot (2) (spellbook)
Flash Trap (1) (spellbook)
Soul Barrier (1) (spellbook)
Quiver of Bolts:
Sharpshooting (1) (spellbook)
Expertise A (4)
Create Dark Seed (1)
Imbue Dark Seed (1)
Oblivion Trap (1) (spellbook)
Cure Dark Seed (1)
Deadly Roulette (1) (spellbook)
Soul Cleanse (1) (spellbook)
Imbue Seed of
Quiver of Bolts:
Aura Bird - Falcon (1)
Aura Bird - Owl (1)
Final Flying Form (1)
Expertise S (5)
Nenhum comentário:
Postar um comentário